what is glBlitFramebufferEXT used for ?
I did a bloom shader. So I rendered the object into two
textures (color_attachments) using FBO’s. Then i blurred the texture 0 and at the end i draw the fullscreenquad with the
original object from texture 1 and then blend over the blurred
object from texture 0.
but i cant see any geometry drawn after the fullscreen quads. Thats why they are the closest to the camera.
So can i solve this problem with glBlitFramebufferEXT ?