I’m very curious about what we can do with FramebufferTexture1D(). I searched for any information and usage of this function in this forum and google, it was fruitless.
Does it mean we can render to 1D texture apart from 2D, 3D, 2D array and cube ?
But I can hardly imagine that fragment shader can write to 1D texture.
What do you think the common usage of FramebufferTexture1D is ?
I presume something like “render-to-texture-buffer” may be possible via this function, but I have no confidence on it.