hello I am looking for the fastest way to draw a set of images (video).
what is faster? to draw the images with glDrawPixel or using textures ?
if it with textures ? how can I do it the fastesly possible ?? I mean :
with gluBuild2DMipmaps,glTexSubImage2D,glTexImage2D… ?
think you
nehe.gamedev.net has an example of video on a textured surface.
Originally posted by ybenaabud:
[b]hello I am looking for the fastest way to draw a set of images (video).
what is faster? to draw the images with glDrawPixel or using textures ?
if it with textures ? how can I do it the fastesly possible ?? I mean :
with gluBuild2DMipmaps,glTexSubImage2D,glTexImage2D… ?
think you [/b]