:o Wow. You are completely right and I stand corrected. Ok, let’s see if I can do this justice:
The OpenGL Challenge was started by a guy I met in college named Otri. In 1999 he became interested in the work being produced by NeHe and he began a weekly competition where contributors produced a little OpenGL demo based on a theme he picked. Over the 17 months that the project ran, Otri attracted a number of regular contributors who collectively produced upwards of 150 OpenGL demos. Otri started to run into time constraints by the end of 2000 and the number of regular contributors to the OpenGL Challenge were dropping off and so he made the decision to pass the management of the project off to one of his friends (I met this guy once at Otri’s house but I can’t remember his name). The project lasted under the new caretaker for another two months before the whole thing collapsed. The OpenGL Challenge existed as a site “under construction” for a couple of years after its collapse, always promising to be back-up in a few months time. Eventually even these place holders disappeared from the net.
Although I was never a contributor to the OpenGL Challenge back when Otri was running it, I kept track of the weekly themes and maintained my interest in OpenGL. I recently decided that I would like to pick up where Otri left off and possibly fill some of the vaccum that was created in the OpenGL scene when Jeff Molofee turned over maintenance of his site to GameDev. I contacted Otri and he agreed to let me have a copy of the OpenGL Challenge archive. He gave me his blessing to pick up the challenge from where it had dropped in 2001 and so, it is to this end that I have created the still-in-development Demo Chronicles.
Hopefully that makes things a little clearer.