I’m in doubt… What format should I use to store 3D models for its use in showing with OpenGL+C++? OBJ format is a pain to index vertexes, UVs and normals with a single VAO. Plus, it’s a text format.
Are there good libraries to open these files as float and int std::vectors too?
For the moment being, it’s just to show a model, but I plan in doing more things.
Thanks in advance.
well there is not really the ONE format you should use …
Of course there are a lot of libs, but its always a good idea to think about :"what mesh data do i need ? "
As there are so many things in 3D Data that you may not use …
So i always come up with a array structure for a programm… and its mostly like
v1, v2, v3,
n1, n2, n3,
and than you could write youself a little converter to get obj files into that structure.