If your card really does not support any new extensions, then, and if you don’t want to buy a new card, fall into old extensions like compiled vertex array or nv vertex array range.
The best is VBO coupled with glDrawElements or glDrawRangeElements.
No need for nv vertex array range since all systems that have this should have VBO. This is obsolete.
Then there is EXT_compiled_vertex_array.
Display lists : make a call to glDrawElements, glDrawArrays, glVertex,
or just use glDrawElements, glDrawArrays, or glVertex where the data is in RAM.
Originally posted by <Jedimaster>:
[b]I’m very sorry to tell you that
If your are using DirectX,even you can use Vertex Texture by software.But in GL, you can’t…
I changed my Card MX440 to a 6200A [/b]
I just remember because of the other topic I’m actually replying that you are false Jedimaster: If your card officially supports only GL 1.2, then install the latest Mesa and you’ll have GL 1.5 (in software mode of course) !!