Hello everyone!

Glad to be here. I’ve taken a tour on your website, looking for some book recommendations.

I want to start 3D game programming, and I chose openGL as the platform.

So, after I’ve read some thread on the internet I’ve seen that I’ll need to have a good math ground (although I’m on a CS university). So, I’ve looked first for some maths books, and then for some OpenGL ones.

I need to mention I’ve done some 2D Games and I know how to make my way around. But I want to jump now into 3D.

So, I have to chose 2 books to buy - I’ll look later for a cheaper version, but first I want to settle the titles (or maybe if there are 2 in one (Maths AND opengl) would be ok too).

Maths:

- 3D Math Primer for Graphics and Game Development

http://www.amazon.com/Primer-Graphics-De…6737&sr=8-4 - Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)

Here are 2 books. I don’t know which one is better?

http://www.amazon.com/Mathematics-Game-P…6737&sr=8-2

http://www.amazon.com/Mathematics-Progra…6737&sr=8-1

OpenGL:

- OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)

http://www.amazon.com/exec/obidos/ASIN/0321552628/khongrou-20 - OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition)

http://www.amazon.com/OpenGL-SuperBible-…6055&sr=8-1

Thanks.