I’ve been digging through the Spec and there are these terms that I’m struggling to understand
What is the Descriptor Type Inline Uniform Block.
Most of the time the Spec refers to this I’m struggling to understand what it actually is. I think at one point it’s described as a direct access to buffer memory, and all references to Descriptor count of that type speak of count as size in bytes.
What feature is enabled with the flag VK_IMAGE_CREATE_DISJOINT_BIT in the Image Create Info?