When generating a 3D font using wglUseFontOutlines, the resulting callist is a representation of left justified text - how can you obtain the actual centre of the resulting object ?
Thanks
Andrew
When generating a 3D font using wglUseFontOutlines, the resulting callist is a representation of left justified text - how can you obtain the actual centre of the resulting object ?
Thanks
Andrew
Hmm … it helps when your read the docs !
I forgot to look at the GlyphMetricsFloat parameters !
)