wglUseFontOutlines vs. wglUseFontBitmaps

If I had a choice, should I always use wglUseFontOutlines() over wglUseFontBitmaps() ?

wglUseFontOutlines() is good for 2D and 3D displays, but wglUseFontBitmaps() is only
good for 2D displays?

Is there any documentation explaining the advantages of one over the other in
different situations? I’ve already read docs explaining each one by themselves,
but I would to see some detailed docs that compare the two.

Did you know about this link?
http://www.opengl.org/resources/features/fontsurvey/

Thanks, I will take a closer look at it.