wglUseFontBitmaps

I noticed something strange in my OGL app the other day…my text output using wglUseFontBitmaps and display lists only seems to work when I’m running fullscreen. Any ideas why something like that might happen???

From what I understand, running OpenGL in a window in Win98 is not an optimal combination and perhaps that is causing the problem. Especially since you note that the problem goes away when you are running fullscreen…I had heard that in this state, you don’t have to share resources with the desktop, etc.

perhaps the thing to do is not use that function and just do it all in GL.