It is possible to find out how much memory is being consumed by the command wglUseFontBitmaps?
Such as:
wglUseFontBitmaps(hDC, 0, 256, base);
Do GL compile lists store texture/bitmap data? Or just a list of commands?
It is possible to find out how much memory is being consumed by the command wglUseFontBitmaps?
Such as:
wglUseFontBitmaps(hDC, 0, 256, base);
Do GL compile lists store texture/bitmap data? Or just a list of commands?
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