I know that with wglGetProcAddress you don’t need to do a LoadLibrary() and you don’t need to specify your dll handle in the call, but is there any difference or problems with using one rather than the other?
So, can I reliably use wglGetProcAddress() for all GL functions - whether they’re nVidia extensions, ATI extensions, core 1.1/1.2/1.3 even wgl extensions themselves (pbuffer etc.)?
PS: I say reliably, I mean can I use it consistently for them all - I’m under no delusion that trying to wglGetProcAddress(“glTrackMatrixNV”)
will return anything but NULL on ATI cards.