This machine doesn’t have any multisample formats, so I would have expected wglChoosePixelFormatARB to return a result of TRUE but set numFormats to 0. Is this just the way it works, or am I likely to be doing something wrong? On a different PC I do get a pixel format.
Oh, I forgot to say… even though this driver does not have any multisample pixel formats, it claims to support OpenGL 1.3, which in theory should mean that multisampling is supported. So I didn’t think I had to check for WGL_ARB_multisample. Is it possible for GL_ARB_multisample to be supported but not WGL_ARB_multisample?
Well, we talk about driver writers here I don’t know if the specification requires WGL_ARB_multisample support (although I woudl be surprised if it would – this is a OS-dependent extension), but the safest way is to double-check everything.