I am trying to use render textures and in reading in the spec on wglBindTexImageARB, the following possible errors are listed:
ERROR_INVALID_HANDLE <hPbuffer> is not a valid handle.
ERROR_INVALID_DATA <iBuffer> is not a valid value.
ERROR_INVALID_OPERATION The pbuffer attribute WGL_TEXTURE_FORMAT_ARB is set to WGL_NO_TEXTURE_ARB.
ERROR_INVALID_OPERATION <iBuffer> is already bound to the texture
Is ERROR_INVALID_OPERATION supposed to be there twice or is one of those supposed to be something else?