WGL_ARB_PBUFFER and stencil


While using the off-screen pixel buffers, we can define the corresponding pixelformat to contain its own stencil buffer. however, can we render to the “usual” stencil (corresponding to the visible screen) while the off-screen pbuffer is active?
i suppose that it is impossible, because of different RC’s, what can you say?
P.S. or is there any way to quicky copy the off-screen-stencil to the primary stencil?

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