WGL_ARB_multisample example?


Could someone give me WGL_ARB_multisample example in openGL glut. I need it desperately for antialiasing. I will be very grateful :slight_smile:

try http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=46


I recently posted a similar question in the beginners forum before noticing this question in the advanced forum. Sorry for the seperate posting.

I found the NeHe demo as well, but after testing the downloaded exe on three seperate (recent) graphics cards from both NVIDIA and ATI, with the latest drivers, I was unable to get this demo to actually antialias the quads. Still jaggies.

Has anyone else successfully used this demo to antialias polys?


[This message has been edited by robosport (edited 03-02-2004).]

Made it work by disabling unified depth/back buffers in driver settings. See this posting for more: http://www.opengl.org/discussion_boards/ubb/Forum2/HTML/014890.html