I am porting my Mac OS X application to Windows XP, and I would like to know what is the recommended way to switch in/out of fullscreen mode via the WGL interface, if at all possible.
From the documentation it looks like WGL does not directly support this feature, so what do people do on Windows to enter/exit fullscreen mode in their OpenGL applications?
This isn’t an advanced question.
If you look at the nehe tutorials there is code for using fullscreen.
Originally posted by rgpc:
[b]This isn’t an advanced question.
If you look at the nehe tutorials there is code for using fullscreen.[/b]
Sorry, but it’s advanced for me – I don’t have much Windows experience, coming from a Mac/UNIX background.
I’ll check the NeHe examples.
Perhaps we should have an “Advanced for Dario” forum? That would make things so much easier.