Hey guys,
I’m having a strange problem with a small game application which I’ve ported from Windows to Mac OS X (Snow Leopard) using GLUT.
Basically, objects that are far away and that have planes/triangles which are relatively close to each other, start to intersect. See image below.
Close up, no problem:
On Windows, the application runs fine and there aren’t any intersection problems.
Has anyone encountered such issues before?
Thanks,
Leonard
Hey guys just FYI I resolved this. It was a depth buffer issue. I decreased the view volume to about what I needed and it worked after that.
Cheers,
Leonard
Are you sure you request a 24-bits depth buffer ? Use glutInitDisplayString to specify the minimum number of bits.
Otherwise you may get 16 or 24 depending on a lot of stuff.
And 16 is really imprecise.
system
Closed
October 19, 2021, 5:15pm
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