On a sidenote:
You can also simply use an rgba texture for the overlay where alpha=1 for the visible areas, alpha=0 for the transparent areas and render in a single pass with
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
We are beta testing it and trying to remove the obvious bugs.
This release will be smaller than the last one(!), and will have higher quality textures, as I have ditched bmp’s and am reading them as jpegs from a zip file.
The AI is improved, the mission engine is improved, the skyboxes are better, the planets look better, there are more ships,
the user interface is now skinnable, there is an mp3 music manager, and basically the whole thing is just better
Me…??? I’m knackered!
The fact that the download is smaller, may mean we get more interest…
At last reckoning, it will be a 7-8 meg download, and I am aiming to have the new version up there by march 2002.
The website is www.dodgyposse.com and there are some screenshots up there for those of you who haven’t seen it before.