Hi everyone,
I’m currently learning more about WebGL and HTML5 game development, especially for games that need to run smoothly on mobile browsers.
One thing I’m trying to understand is how far WebGL can be optimized for older or low-end smartphones.
For a small HTML5 game, I assume that keeping the number of draw calls low, using smaller textures, reducing unnecessary effects and keeping the scene simple can make a significant difference. But I’m wondering where the biggest performance problems usually appear on older mobile devices.
I’m also interested in browser games because players don’t need to install a large application. I’ve been testing different lightweight HTML5 games and looking at how they perform on mobile browsers.
For developers who have worked with WebGL:
- What optimizations have made the biggest difference on low-end phones?
- Is it better to reduce visual effects or resolution first?
- Are there particular WebGL features that should be avoided for older devices?
- How do you normally test performance across different mobile browsers?
I’m also experimenting with the idea of creating lightweight games inspired by Vietnamese themes and making them accessible to players outside Vietnam. So performance and browser compatibility are especially important to me.
I’d be interested to hear what others have learned from optimizing WebGL games for mobile devices.