WebGL math functions to work with matrices

Does WebGL provide natively functions (like the glTranslatef and glRotatef from OpenGL) to work with matrices?

In the article http://dictatemusic.com/WebGL.SotA_no%20literature.pdf has a reference to the Google I/O 2011 video ( http://www.youtube.com/watch?v=rfQ8rKGTVlg ) with the following text:

“[…]Gregg Tavares - Software Engineer at Google who works on Chrome’s GPU acceleration and WebGL [21] - argues that WebGL isn’t even a 3D library, since it does not contain functionality for transformation of matrices and other three dimensional calculations [22, 3 mins]. So WebGL actually relies on third party JavaScript libraries to do 3D transformation for you. […]”