I’m just wondering if people know of any ways to avoid loading textures and their advantages and drawbacks. One way I know is of ordering things by texture, which is a good idea, until you come to situations where you need to order by depth (billboards, blended polygons).
Another way I thought of is to use a big texture, and only draw little bits of it onto each polygon, emulating many smaller textures.
Is this a good techinque or not? I havent’ tried it and don’t know if it can help or its bad or good.