Hello, my focus is 3d surface rendering of some mathematical functions or statistical data

I don’t need to work about game programming nor high performance

That is, I don’t need CUDA nor fast speed nor texture etc

(But of course, I need RGB true color pixels, and maybe some simple shaders)

I want precise rendering of 3 dimensional manifolds or surfaces or curves in euclidean space

with scaling up or down, rotation, translation etc

For these, I want to use double precision in vertex buffer

May I ask

is this possible? does Vulkan support API’s dealing with double precision data ?

Thank you