Hello!
I’m trying to make a 3D-shooter.
I’ve already drawn the walls, and I’ve made a function called
bool CanMoveForward();
and the same functions for moving backward and strafe right/left.
As you can imagine, the function returns false, if the player is standing in front of a wall, because then h cannot move forward.
The result is, that when I’m walking against a wall in my scene, then my movement stops.
But when I remember some 3D-shooters I’ve played, the player didn’t really stop moving when he was walking against a Wall (if he didn’t walk perpendicularly against it), but he changed the direction of his movement (WITHOUT changing the direction of his view).
I’ve tried out a lot, but don’t get a good result.
If you don’t understand my question, you can start a 3D shooter (if you have) and walk against a wall (with an angle that is NOT = 90 degrees to the wall). You’ll see, thar you don’t stop moving when you touch the wall.
Thanks for listening (and answering)
peter2597