I’ve been following the vkguide tutorial series (before hand I went over vulkan-tutorial guide and a number of others), but when I render, instead of a solid color, vulkan renders a grid of pixels over a visible black background
As a complete beginner (I started less than a week a go), I have no clue why it looks this. There are no validation errors. My best guess is some sort of DPI/scaling issue or something else related to the swapchain/framebuffer creation process.
To give some context, I am using GLFW3 to create the window surface and when I create the swapchain images the size is set to whatever glfwGetFramebufferSize returns. Any help would most appreciated!