OK, so we have a name for our new API: Vulkan (seriously? You guys are really going with that?).
As information about the API becomes available, I’d like this thread to be a set of links to substantive information about it. So please don’t post here commenting about it; just link to information.
Oh, and please label PDF links as such.
To whit:
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Khronos Vulkan page. Will probably see more info in the future.
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Introduction to SPIR-V Absolutely essential information on Vulkan’s shading language.
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Khronos SPIR-V page. Links to the preliminary specs, as well as supplementary material.
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SPIR-V Provisional Specification, March 3, 2015. It’s a specification. I would suggest that you read the intro first, to get a feel for it.
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PowerVR post about Vulkan. Though it’ll be obsolete in about 24 hours, there are some tantalizing hints in that article about some details of the Vulkan API.