it would be nice to see this kind of Feature come into Vulkan
notice the smoothness of the mesh geometry
it would be nice to see this kind of Feature come into Vulkan
notice the smoothness of the mesh geometry
You mean highpoly model? Or tessellation? I am pretty sure Vulkan can do that.
the both. I noticed openGL 3 cannot do it so I was curious if Vulkan can
OpenGL 3 supports it (as extension). That being said, it is not a magic switch. You actually have to program it into your game.
OK. I understand you. Thanks
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