i was wondering if the vulkan API allows compute unit reservation as the GCN4 documentation states:
The second quality-of-service technique, compute unit reservation, is even more potent and general-purpose. As the name suggests, programmers can partition the execution resources of the Polaris GPU for compute tasks using API extensions. Specifically, compute units (CUs) in the shader array are reserved for a queue in one of the ACEs, ensuring dedicated resources are available for work-groups from the queue. This is a powerful tool for developers to avoid contention between multiple tasks.
thank you in advance!!!