VRML input in opengl

I have one vrml. I have to take input from this file to opengl program. How can I load or create 3d matrix from this vrml file? Are there any library functions or interpretors? Please respond quickly. It is very urgent.

Hmm, I expect there are some out there, but if the vrml file is pretty simple then you can easily write your own. All you need to get out are the normals/poly points and transformation matricies.