Hi, I’m posting this in the advanced boards as I’m hoping someone here’s been where I’m at and can help me out…
ALL I’m trying to do right now is to draw a textured background of stars, and then some alpha-blended cubes in the foreground. Sounds simple, is simple.
But I CAN’T get it to work!!
I draw the background ok (textured quad which is translated back to the -99 zplane)
then I translate back to the -20 zplane and disable depth_test and lighting.
Then I enable blend, choose a color and display my vertex array for my cube
for the past 3 days, I CANNOT get this to work! I get a black square where the cube should be, but no color! Nothing shows up!!
Has anybody experienced this? Can anybody offer any suggestions??
I’ve perused the forums and the redbook and suggest what they say, but still nothing…
On an extreme longshot (I do have to explore all avenues), are there any known bugs with the Voodoo3 opengl icd???
thanks for ANY suggestions…