Volumetric fog

Anybody knows how to do volumetric in OpenGl ?? I have not been able to find a clear answer to that question. And what about dynamic lighting and shadows ?? Any good tutorial around ???


I think druid (http://www.gamedev.net/opengl/) has something on his site about volumetric fog, can’t remember if there is source though.


I’ll look it up. As well as Gamasutra.

I had an idea about doing real-time mirrors using the stencil buffer but that turned out to involve to many drawing and redrawing. Did anybody find anything good about real-time mirrors ???


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