I am trying to initialize vulkan, but I have a last issue.
When I initialize the swapchain, renderpass, and imageview, I am using
But, it seems the blue and red are inversed… To solve this issue, I have to put VK_FORMAT_B8G8R8A8_SRGB for the imageView, but it is not really coherent for me because I am using BGR ones before…
I am not doing any rendering, just a “clearing” with a renderpass ^^.
Someone could try to explain me where is the problem :)?