I have a collada file with 200meshes , they ara positioned like the visual scene of the file.
Is possible to set for each mesh a the visual node transform matrix , that is multiplied by the it’s graph scene parents like the collada ref?
At the end of the visual scene parser i have a list of meshes with the precalculated transformation matrix for each mesh.
Now for render the scene i have to iterate the list and transform for the precalculated matrix for each mesh.
The question now is :How collada export the shene in a graph? and not a list with the multiplied transform???