visual_scene matrix

Hi everyone,

I’m not sure if this is the right place to post this question, but I am trying to load an object from a COLLADA file for rendering with OpenGL and I have gotten as far as displaying all the objects but not in there proper location in relation to each other.

Is the matrix located in the visual_scene node the model matrix for a particular geometry that holds its scale/rotation/translation?

I tried applying this matrix to the corresponding geometry but got really messed up results.
What am I doing wrong?