I wrote a Windows program using OpenGL API, GLUT, GLU, and GLUI.
It works fine under Win XP 32, Vista 32, and Windows 7.
But under Vista 64 the OpenGL area, which is the entire contents of the application window, is empty i.e. transparent, as if no drawing is happening.
Or so I am told. I don’t have a copy of Vista 64 to test it.
Does anyone know how to solve this, short of buying a Vista 64 computer, installing the 64-bit development system and compiling a 64-bit version of my program?