Am a avid graphics programmer.
I have designed a simple screen saver kind of application with a cube textured on all six faces and applied rotational & translational forces and made it move inside the screen boundaries… with screen boundary collision check.
Now an trying to rendering a video on all six faces (same video) instead of texture mapping.
How do i accomplish this?
I searched in web, but couldn’t find any tutorial associated with it.
Can you guys help me out??
Will be good if i complete this.
Waiting for your response
Thanks & Regards