vertices in video memory

how to put the vertices directly in video memory, instead of ram ?
when i use many vertex for an objetct in a gllist (around more than 1000) it is very slow.
what is the issue ?

How can you be sure that gllist is not putting vertices in video memory?

Have you tried DrawElements?

Of course, performance depends on your card and the drivers you use. If you want more performance on your own card, you should visit your vendors site and download some documents.

V-man

You should look for wglAllocateMemoryNV. You can allocate video-, agp- or normal memory I think