Is there any standart clarification on this?
I believe it’s an Intel HD Graphics drivers bug:
If would be great if some of you compiled this code on your machine (delete spaces):
https:// raw.githubusercontent. com/BilletAcc/Bug/main/main.c
Is there any standart clarification on this?
I believe it’s an Intel HD Graphics drivers bug:
If would be great if some of you compiled this code on your machine (delete spaces):
https:// raw.githubusercontent. com/BilletAcc/Bug/main/main.c
Have you tried checking for errors using glGetShaderInfoLog
and glGetProgramInfoLog
?
This is backwards. You need to call glBindAttribLocation
before glLinkProgram
. As it stands, the locations assigned to the input variables are unspecified. Changing which variables are active can reasonably be expected to affect the location assignments.
Oh, true… Thanks a lot, now it all works perfectly!
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