A few quick questions:
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I understand a plane normal and what it means. I don’t quite understand how a single point can have a normal though. Right now I’m just making each polygon’s vertex normal equal to the polygon normal, but it results in flat shading (obviously). How do I generate a normal for a point… is it an average of all the polygons’ normals that share that one vertex?
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How can I find the name of the video card under Windows (for bug reporting purposes)?
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How can I find how much V(ideo)RAM is left?
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I’m using NeHe’s tutorials and am having the problems with ATIs and Voodoo cards (like it appears everyone else is). I’ve done some searching but haven’t found a clear answer to it yet. Any pointers?
Thanks =)