I’m trying to render some quads to the screen for image based hud type things ( text rendered to textures ), there won’t be many of these, and they will each be wrapped up in their own class, say a class called text. So each class must draw only 1 quad.
in this case is it STILL more efficient to use the gldraw arrays and GL_VERTEX_ARRAY drawing method, or is there some kind of overhead? is it more efficient just to call glvertex3f 4 times?
Thanks in Advance