Sorry for my English…
I’m new to OpenGL and I study it from several books.
There is something I’m not understand and I’ll appreciate your help. When I want to draw real life vertices do I pass to glVertex3f the real worl coordinates or eye coordiantes (after I do the transformation myself) because I aslo need to specify the viewing volume and the viewing volume is in eye coordinates. What I’m trying to say is how can I specify viewing volume with respect to eye coordinates when when my object (or vertices) are in world coordinates?
Thank u in advance