Vertex cache size.

One quick question, I’m writting some software that will run on Radeon 9700+/GeForce 5800+ based videocards, with the GeForce 6800 Ultra being the recommended video card. Now, my question is, what vertex cache size number should I use to generate triangle strips?

Thanks in advance.

my guess would be 24. tnl cache size doesn’t seem to be changing from what i’ve heard.