How can I use vertex arrays in my programs in order to accelerate them? Is there any good tutorial?
have a look at http://members.nbci.com/myBollux/
Theres a section on compiled vertex arrays in that.
that tutorial talks about COMPILED VERTEX ARRAYS are there any tutorials about simple vertex arrays?
The only thing that makes a vertex array a compiled vertex array is the use of glLockArraysEXT(…) and glUnlockArraysEXT(). Just don’t use those two functions and you’ll be using ordinary vertex arrays.
[This message has been edited by DFrey (edited 11-29-2000).]