I really don’t know how to specify the texture coordinates for each TextureManagementUnit (0-4)??
Is there any equ to glMultiTexCoord… with the vertex arrays extensions??
Moreover i have seen an extension called glLockArrays… what is exactly the purpose of this extension…?? Will it loads primitives data onboard??
Finnaly, is there any OpenGL 1.2 documentation in html somewhere??
Thanks for any help!