I’m not sure if this belongs here or in the advanced forum, so if it gets moved let me know.
I’ve been working with vertex arrays for a while as well as converting 3d objects from Lightwave to openGL. The problem is this: some objects are very complex and may require several texture maps to get the required effect. One part may need tex1 while this part needs tex2. I figure there could be up to 20 textures for one object alone.
The question is this, is there a way to use more than one set of texture coords within a vertex array, and if so how is this done as well as keeping them attached to the correct sections of the model.
Thanks in advance for any help.