Does anybody have any problems using OpenGL with vertex array under Parallels Desktop?
I can’t comment directly but I can’t use OpenGL with remote connect because it gets confused about which graphics card is being used. If you are having problems it may be initialising with the wrong driver; check inside the program and make sure the OpenGL version is the one you are expecting.
I think I found the problem:
I was calling
glEnable(gl.VERTEX_ARRAY)
instead of
glEnableClientState(gl.VERTEX_ARRAY)
Strange that I got the GL_INVALID_ENUM error only under Parallels Desktop though…
Just for your interest glEnableClientState and associated functions are now depreciated