Vertex array problem under Parallels Desktop 7

Does anybody have any problems using OpenGL with vertex array under Parallels Desktop?

I can’t comment directly but I can’t use OpenGL with remote connect because it gets confused about which graphics card is being used. If you are having problems it may be initialising with the wrong driver; check inside the program and make sure the OpenGL version is the one you are expecting.

I think I found the problem:

I was calling


instead of


Strange that I got the GL_INVALID_ENUM error only under Parallels Desktop though…

Just for your interest glEnableClientState and associated functions are now depreciated