I’m running Redhat E3 WS with Mesa. I’m all pysched and ready to use vertex/fragment shading (processing), but I’m not sure if it is working yet in the latest release of Mesa? I’ve read conflicting information.
Does anyone know? I do have the option of using the NVidia OpenGL implementation. I was hoping not to proprietariorize myself, but if this feature isn’t available in Mesa, then I may have no choice because I believe I need this feature.
Mesa supports vertex and fragment shaders through the GL_ARB_vertex_program and GL_ARB_fragment_program extensions. The newer GL_ARB_vertex_shader and GL_ARB_fragment_shader aren’t supported yet.
The GL_ARB_vertex_program and GL_ARB_fragment_program extensions require writing the shading language in a more low level language than something like Cg and more like assembly, is this correct?
Yes,they require you to write in something like assembly language, but as far as I know Cg compiler can output to different assemblies(eg. GL_ARB_FRAGMENT_PROGRAM)
This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.