Hi,
I ran into a problem which I can’t seem to fix without further information on what I am doing wrong.
I’m developing a feature in OpenGL/OpenCL were textures are being used on both sides. There is something going wrong when aquiring/using the textures in OpenCL. As a result my event queue is going invalid and after that more bad things happen.
In order to find the problem I added a callback function to clCreateContext() which outputs this:
"CL_OUT_OF_RESOURCES error waiting for idle on GeForce GTX 470 (Device 0)."
I read that CL_OUT_OF_RESOURCES is used by nvidia as a general error for all kinds of missuses.
Is there any possibility to increase the verbose level of those outputs. I need more information on what went wrong.