vendor independent instancing support for opengl?


are there plans for an vendor independent extension for instancing (like in directx shader model 3)?
What about Vertex Stream Frequency?

If so: in what timeframe will it be available?
If not: why not?

btw: I already have searched for “instancing” and there seem to be a thread called “VS3.0 instancing” from 4-15-2004, but somehow the forum database seem to be broken because I get only another thread “mouse coordinates”. So, sorry for asking again :slight_smile: